Some of the concepts I had done during the preproduction of Blood Bar tycoon. I was working during the entire blue sky of the project and kept doing a big part of the concepts later on during production.
I had to solve the customization system at the time from the art perspective mostly, find ways to differentiate clearly vampires from humans from a tycoon top down camera (where teeth don't quite show) and to show various "archetypes" of characters.
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Art direction: Benjamin François
Previs/early environment art : Lory Laurent, Celine Roulez
Animations : Sabrina Hermant