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Blood bar tycoon - character concept art

Some of the concepts I had done during the preproduction of Blood Bar tycoon. I was working during the entire blue sky of the project and kept doing a big part of the concepts later on during production.

I had to solve the customization system at the time from the art perspective mostly, find ways to differentiate clearly vampires from humans from a tycoon top down camera (where teeth don't quite show) and to show various "archetypes" of characters.

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Art direction: Benjamin François
Previs/early environment art : Lory Laurent, Celine Roulez
Animations : Sabrina Hermant

Early researches to show types of vampires

Early researches to show types of vampires

Vampires head features and shapes

Vampires head features and shapes

Vampire head variants researches

Vampire head variants researches

Vampires researches

Vampires researches

Heads concepts

Heads concepts

Bodies shapes

Bodies shapes

Human head features

Human head features

Haircuts research for the customization tool

Haircuts research for the customization tool

I also did tons of early models to test the bodytypes ideas

I also did tons of early models to test the bodytypes ideas

And also some variants of postures / behaviors they could have

And also some variants of postures / behaviors they could have